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USING VIRTUAL REALITY IN LANGUAGE LEARNING

Some Background

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Until now the authenticity of materials used in Language Learning, and the context in which they are used, had been debated favorably (Chomsky, 1965). Using Virtual-Reality (VR) in the classroom has the potential to increase the authenticity of the context in whic students perform meaningful tasks and allows us to combine different theoretical and applied approaches to SLA such as Task Based Language Teaching (TBLT) and Total Physical Response (TPR) (Asher, 1969).

This study examined the learning of phrasal verbs (PV) by thre groups (n=10 each) of Chinese-L1 ESL intermediate proficiency learners. Participants completed session 1 which consisted of a PV proficiency knowledge test used as a pre-screening test, and a language background questionnaire. Those who showed no knowledge of the PV being tested were called in for a session 2, where participants were split into a control and two experimental groups.
Participants in the experimental groups received a list of the PVs being tested and their equivalents in English and Chinese. They were asked to study this list for 10 minutes. After this, participants in the VR group practiced the meaning of these verbs by completing a semi-guided VR game (1) where they adopted the role of a cook in training; whereas participants in the other experimental group completed a traditiona practice where they had to insert the most appropriate VP (from a textbox) in a few contextualized dialogues. After completing the practice portion in session 2, participants were asked to take the same PV knowledge test they took during session 1 to assess potential gains over time. Participants in the control group only completed the PV proficiency knowledge tests in session 1 and 2. Overall, preliminary findings show that participants in the experimental VR group showed larger gains over time compared to the control and other experimental group..

Alexander Burkel


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This study investigates the use of Vive (virtual reality technology) to increase the acquisition of Phrasal Verbs by low intermediate proficiency ESL learners. We incorporate the factor of VR into Task Based Language Teaching to give participants a communicative meaning-based task Preliminary results suggest that VR might be a more authentic scenario for vocabulary learning than traditional practice leading to greater learning gains. In addition, Reponses from our debriefing questionnaire suggest that participants also perceived this practice as a more positiv experience that could reflect a real life situation for them..

Areas where I excel:

Recording & Coding Test Data

90%

Writing & Publishing Papers

85%

Photoshop & Web Design

75%
4+
Universities
5+
Languages
3+
Countries
2+
Degress
PORTFOLIO

WHAT EQUIPMENT IS AVAILABLE

Here are some of the latest developments in VR headsets.
Click on their names for more information


The Oculus Rift
HTC Vive
Pimax
Continue to Study Overview

CONTACT INFORMATION

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Urbana, US
Phone: +1 7737444448
Email: aburke20@illinois.edu

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