What I Envision
for the Future

My ultimate goal is to hope that in the not too distant future VR is accepted as a valuable tool for any language learning setting. By showcasing that a more authentic setting can dramatically increase both learner motivation, and acquisition of language, then it should only be a matter of time before the true potential of these devices shines through. One day, every classroom will be equipped with some variation of a VR headset, and allow students to immerse themselves in worlds that they are free to explore while learning.

Here is a quick
preview of what the game looks like

Click to Play

Job Simulator puts you in the role of a brand new employee in a museum dedicated to old human jobs.

Pixel Density

The Vive and Rift have very little difference in terms of their screen resolution. They both use OLED technology, and have an approximate resolution of 2K (2160x1200).


They were forced to operate at reduced resolutions to attempt to run at a full 90 HZ (i.e. 90 pictures projected per second) to reduce the motion sickness that is felt by a majority of VR users, if they play for several uninterrupted hours. However, the PiMax boast close to twice that resolution, and is upscaled to twice that, meaning the final result is a close approximation of 8K, and users have reported that this completely resolves the “SDE” issue on the lower resolution headsets.

Tracking

Both the Vive and Rift share similar stats for their lenses, but they differ in one main area, the tracking technology. The Vive relies on two separate tracker boxes, which work by sending thousands of laser beams in all directions, and together they can coordinate the exact position of the headset and controllers.


This process has been named “Room scale”, as it in effect scales out the room to determine the play area. The precision is so good, that there are many demonstrations of people juggling with real world objects, while wearing the headset over their eyes, and “seeing” the virtual representation of said juggled object. The Rift, which was initially launched as a “sitting down” experience, has had a hard time selling the idea that Roomscale isn’t one of the greatest things about VR. The Rift is based on a single tracker, resulting in a lot of complaints about losing tracking, and being made disoriented, by the system trying to figure out where everything is situated.

Field Of View

The Vive and Rift share similar specifications for their lenses, and so have a similar 90 degree FOV, but the brand new PiMax has recently hit the market, and is an improvement over the other two in one other key area: Field Of View (FOV).


One downside to the amazing technological advances in VR was that fact that the screen area was so small that users reported that it felt like they were looking at the VR World through binoculars. The PiMax claims to fix this by using two comparatively massive screens for each eye, that opens up your view, and gets rid of “Binocular Effect” that hindered a full enjoyment of the VR experience, up until now.

Crafting
Our Experiences

VR gives us the opportunity to explore the world, what will you do with such an opportunity? Where would you go ? How High would you fly ?

Vanessa: Why don't you just fly everywhere? Isn't it faster?

Barry B. Benson: Flying is exhausting. Why don't you humans just run everywhere, isn't that faster?

-Bee Movie.

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Can you imagine what we will be seeing in another 5 years ?


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