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What initially started as a side project for one dedicated man, became a rolling tide of innovation once the biggest players in the gaming (Steam) and social (Facebook) world came into play. Once the competitive market opened, we have now seen close to four new headsets hit the market in less than a year.
We cannot forget either of the many Developer Kits which were initially sent out to be tested, and the feedback of which lay the groundwork for the biggest come-back of the VR industry since the failed, 1995, “Virtual Boy”. However, within this market, there are some widening divides appearing as content is being locked to single units, not being able to be played on others. This anti-competitiveness is being fought by the player base.